Graphs
Don't use a nail gun unless you need a nail gun
If PydanticAI agents are a hammer, and multi-agent workflows are a sledgehammer, then graphs are a nail gun:
- sure, nail guns look cooler than hammers
- but nail guns take a lot more setup than hammers
- and nail guns don't make you a better builder, they make you a builder with a nail gun
- Lastly, (and at the risk of torturing this metaphor), if you're a fan of medieval tools like mallets and untyped Python, you probably won't like nail guns or our approach to graphs. (But then again, if you're not a fan of type hints in Python, you've probably already bounced off PydanticAI to use one of the toy agent frameworks — good luck, and feel free to borrow my sledgehammer when you realize you need it)
In short, graphs are a powerful tool, but they're not the right tool for every job. Please consider other multi-agent approaches before proceeding.
If you're not confident a graph-based approach is a good idea, it might be unnecessary.
Graphs and finite state machines (FSMs) are a powerful abstraction to model, execute, control and visualize complex workflows.
Alongside PydanticAI, we've developed pydantic-graph
— an async graph and state machine library for Python where nodes and edges are defined using type hints.
While this library is developed as part of PydanticAI; it has no dependency on pydantic-ai
and can be considered as a pure graph-based state machine library. You may find it useful whether or not you're using PydanticAI or even building with GenAI.
pydantic-graph
is designed for advanced users and makes heavy use of Python generics and type hints. It is not designed to be as beginner-friendly as PydanticAI.
Installation
pydantic-graph
is a required dependency of pydantic-ai
, and an optional dependency of pydantic-ai-slim
, see installation instructions for more information. You can also install it directly:
pip install pydantic-graph
uv add pydantic-graph
Graph Types
pydantic-graph
is made up of a few key components:
GraphRunContext
GraphRunContext
— The context for the graph run, similar to PydanticAI's RunContext
. This holds the state of the graph and dependencies and is passed to nodes when they're run.
GraphRunContext
is generic in the state type of the graph it's used in, StateT
.
End
End
— return value to indicate the graph run should end.
End
is generic in the graph return type of the graph it's used in, RunEndT
.
Nodes
Subclasses of BaseNode
define nodes for execution in the graph.
Nodes, which are generally dataclass
es, generally consist of:
- fields containing any parameters required/optional when calling the node
- the business logic to execute the node, in the
run
method - return annotations of the
run
method, which are read bypydantic-graph
to determine the outgoing edges of the node
Nodes are generic in:
- state, which must have the same type as the state of graphs they're included in,
StateT
has a default ofNone
, so if you're not using state you can omit this generic parameter, see stateful graphs for more information - deps, which must have the same type as the deps of the graph they're included in,
DepsT
has a default ofNone
, so if you're not using deps you can omit this generic parameter, see dependency injection for more information - graph return type — this only applies if the node returns
End
.RunEndT
has a default of Never so this generic parameter can be omitted if the node doesn't returnEnd
, but must be included if it does.
Here's an example of a start or intermediate node in a graph — it can't end the run as it doesn't return End
:
from dataclasses import dataclass
from pydantic_graph import BaseNode, GraphRunContext
@dataclass
class MyNode(BaseNode[MyState]): # (1)!
foo: int # (2)!
async def run(
self,
ctx: GraphRunContext[MyState], # (3)!
) -> AnotherNode: # (4)!
...
return AnotherNode()
- State in this example is
MyState
(not shown), henceBaseNode
is parameterized withMyState
. This node can't end the run, so theRunEndT
generic parameter is omitted and defaults toNever
. MyNode
is a dataclass and has a single fieldfoo
, anint
.- The
run
method takes aGraphRunContext
parameter, again parameterized with stateMyState
. - The return type of the
run
method isAnotherNode
(not shown), this is used to determine the outgoing edges of the node.
We could extend MyNode
to optionally end the run if foo
is divisible by 5:
from dataclasses import dataclass
from pydantic_graph import BaseNode, End, GraphRunContext
@dataclass
class MyNode(BaseNode[MyState, None, int]): # (1)!
foo: int
async def run(
self,
ctx: GraphRunContext[MyState],
) -> AnotherNode | End[int]: # (2)!
if self.foo % 5 == 0:
return End(self.foo)
else:
return AnotherNode()
- We parameterize the node with the return type (
int
in this case) as well as state. Because generic parameters are positional-only, we have to includeNone
as the second parameter representing deps. - The return type of the
run
method is now a union ofAnotherNode
andEnd[int]
, this allows the node to end the run iffoo
is divisible by 5.
Graph
Graph
— this is the execution graph itself, made up of a set of node classes (i.e., BaseNode
subclasses).
Graph
is generic in:
- state the state type of the graph,
StateT
- deps the deps type of the graph,
DepsT
- graph return type the return type of the graph run,
RunEndT
Here's an example of a simple graph:
from __future__ import annotations
from dataclasses import dataclass
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class DivisibleBy5(BaseNode[None, None, int]): # (1)!
foo: int
async def run(
self,
ctx: GraphRunContext,
) -> Increment | End[int]:
if self.foo % 5 == 0:
return End(self.foo)
else:
return Increment(self.foo)
@dataclass
class Increment(BaseNode): # (2)!
foo: int
async def run(self, ctx: GraphRunContext) -> DivisibleBy5:
return DivisibleBy5(self.foo + 1)
fives_graph = Graph(nodes=[DivisibleBy5, Increment]) # (3)!
result = fives_graph.run_sync(DivisibleBy5(4)) # (4)!
print(result.output)
#> 5
- The
DivisibleBy5
node is parameterized withNone
for the state param andNone
for the deps param as this graph doesn't use state or deps, andint
as it can end the run. - The
Increment
node doesn't returnEnd
, so theRunEndT
generic parameter is omitted, state can also be omitted as the graph doesn't use state. - The graph is created with a sequence of nodes.
- The graph is run synchronously with
run_sync
. The initial node isDivisibleBy5(4)
. Because the graph doesn't use external state or deps, we don't passstate
ordeps
.
(This example is complete, it can be run "as is" with Python 3.10+)
A mermaid diagram for this graph can be generated with the following code:
from graph_example import DivisibleBy5, fives_graph
fives_graph.mermaid_code(start_node=DivisibleBy5)
---
title: fives_graph
---
stateDiagram-v2
[*] --> DivisibleBy5
DivisibleBy5 --> Increment
DivisibleBy5 --> [*]
Increment --> DivisibleBy5
In order to visualize a graph within a jupyter-notebook
, IPython.display
needs to be used:
from graph_example import DivisibleBy5, fives_graph
from IPython.display import Image, display
display(Image(fives_graph.mermaid_image(start_node=DivisibleBy5)))
Stateful Graphs
The "state" concept in pydantic-graph
provides an optional way to access and mutate an object (often a dataclass
or Pydantic model) as nodes run in a graph. If you think of Graphs as a production line, then your state is the engine being passed along the line and built up by each node as the graph is run.
In the future, we intend to extend pydantic-graph
to provide state persistence with the state recorded after each node is run, see #695.
Here's an example of a graph which represents a vending machine where the user may insert coins and select a product to purchase.
from __future__ import annotations
from dataclasses import dataclass
from rich.prompt import Prompt
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class MachineState: # (1)!
user_balance: float = 0.0
product: str | None = None
@dataclass
class InsertCoin(BaseNode[MachineState]): # (3)!
async def run(self, ctx: GraphRunContext[MachineState]) -> CoinsInserted: # (16)!
return CoinsInserted(float(Prompt.ask('Insert coins'))) # (4)!
@dataclass
class CoinsInserted(BaseNode[MachineState]):
amount: float # (5)!
async def run(
self, ctx: GraphRunContext[MachineState]
) -> SelectProduct | Purchase: # (17)!
ctx.state.user_balance += self.amount # (6)!
if ctx.state.product is not None: # (7)!
return Purchase(ctx.state.product)
else:
return SelectProduct()
@dataclass
class SelectProduct(BaseNode[MachineState]):
async def run(self, ctx: GraphRunContext[MachineState]) -> Purchase:
return Purchase(Prompt.ask('Select product'))
PRODUCT_PRICES = { # (2)!
'water': 1.25,
'soda': 1.50,
'crisps': 1.75,
'chocolate': 2.00,
}
@dataclass
class Purchase(BaseNode[MachineState, None, None]): # (18)!
product: str
async def run(
self, ctx: GraphRunContext[MachineState]
) -> End | InsertCoin | SelectProduct:
if price := PRODUCT_PRICES.get(self.product): # (8)!
ctx.state.product = self.product # (9)!
if ctx.state.user_balance >= price: # (10)!
ctx.state.user_balance -= price
return End(None)
else:
diff = price - ctx.state.user_balance
print(f'Not enough money for {self.product}, need {diff:0.2f} more')
#> Not enough money for crisps, need 0.75 more
return InsertCoin() # (11)!
else:
print(f'No such product: {self.product}, try again')
return SelectProduct() # (12)!
vending_machine_graph = Graph( # (13)!
nodes=[InsertCoin, CoinsInserted, SelectProduct, Purchase]
)
async def main():
state = MachineState() # (14)!
await vending_machine_graph.run(InsertCoin(), state=state) # (15)!
print(f'purchase successful item={state.product} change={state.user_balance:0.2f}')
#> purchase successful item=crisps change=0.25
- The state of the vending machine is defined as a dataclass with the user's balance and the product they've selected, if any.
- A dictionary of products mapped to prices.
- The
InsertCoin
node,BaseNode
is parameterized withMachineState
as that's the state used in this graph. - The
InsertCoin
node prompts the user to insert coins. We keep things simple by just entering a monetary amount as a float. Before you start thinking this is a toy too since it's using rich'sPrompt.ask
within nodes, see below for how control flow can be managed when nodes require external input. - The
CoinsInserted
node; again this is adataclass
with one fieldamount
. - Update the user's balance with the amount inserted.
- If the user has already selected a product, go to
Purchase
, otherwise go toSelectProduct
. - In the
Purchase
node, look up the price of the product if the user entered a valid product. - If the user did enter a valid product, set the product in the state so we don't revisit
SelectProduct
. - If the balance is enough to purchase the product, adjust the balance to reflect the purchase and return
End
to end the graph. We're not using the run return type, so we callEnd
withNone
. - If the balance is insufficient, go to
InsertCoin
to prompt the user to insert more coins. - If the product is invalid, go to
SelectProduct
to prompt the user to select a product again. - The graph is created by passing a list of nodes to
Graph
. Order of nodes is not important, but it can affect how diagrams are displayed. - Initialize the state. This will be passed to the graph run and mutated as the graph runs.
- Run the graph with the initial state. Since the graph can be run from any node, we must pass the start node — in this case,
InsertCoin
.Graph.run
returns aGraphRunResult
that provides the final data and a history of the run. - The return type of the node's
run
method is important as it is used to determine the outgoing edges of the node. This information in turn is used to render mermaid diagrams and is enforced at runtime to detect misbehavior as soon as possible. - The return type of
CoinsInserted
'srun
method is a union, meaning multiple outgoing edges are possible. - Unlike other nodes,
Purchase
can end the run, so theRunEndT
generic parameter must be set. In this case it'sNone
since the graph run return type isNone
.
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main())
to run main
)
A mermaid diagram for this graph can be generated with the following code:
from vending_machine import InsertCoin, vending_machine_graph
vending_machine_graph.mermaid_code(start_node=InsertCoin)
The diagram generated by the above code is:
---
title: vending_machine_graph
---
stateDiagram-v2
[*] --> InsertCoin
InsertCoin --> CoinsInserted
CoinsInserted --> SelectProduct
CoinsInserted --> Purchase
SelectProduct --> Purchase
Purchase --> InsertCoin
Purchase --> SelectProduct
Purchase --> [*]
See below for more information on generating diagrams.
GenAI Example
So far we haven't shown an example of a Graph that actually uses PydanticAI or GenAI at all.
In this example, one agent generates a welcome email to a user and the other agent provides feedback on the email.
This graph has a very simple structure:
---
title: feedback_graph
---
stateDiagram-v2
[*] --> WriteEmail
WriteEmail --> Feedback
Feedback --> WriteEmail
Feedback --> [*]
from __future__ import annotations as _annotations
from dataclasses import dataclass, field
from pydantic import BaseModel, EmailStr
from pydantic_ai import Agent
from pydantic_ai.format_as_xml import format_as_xml
from pydantic_ai.messages import ModelMessage
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class User:
name: str
email: EmailStr
interests: list[str]
@dataclass
class Email:
subject: str
body: str
@dataclass
class State:
user: User
write_agent_messages: list[ModelMessage] = field(default_factory=list)
email_writer_agent = Agent(
'google-vertex:gemini-1.5-pro',
result_type=Email,
system_prompt='Write a welcome email to our tech blog.',
)
@dataclass
class WriteEmail(BaseNode[State]):
email_feedback: str | None = None
async def run(self, ctx: GraphRunContext[State]) -> Feedback:
if self.email_feedback:
prompt = (
f'Rewrite the email for the user:\n'
f'{format_as_xml(ctx.state.user)}\n'
f'Feedback: {self.email_feedback}'
)
else:
prompt = (
f'Write a welcome email for the user:\n'
f'{format_as_xml(ctx.state.user)}'
)
result = await email_writer_agent.run(
prompt,
message_history=ctx.state.write_agent_messages,
)
ctx.state.write_agent_messages += result.all_messages()
return Feedback(result.data)
class EmailRequiresWrite(BaseModel):
feedback: str
class EmailOk(BaseModel):
pass
feedback_agent = Agent[None, EmailRequiresWrite | EmailOk](
'openai:gpt-4o',
result_type=EmailRequiresWrite | EmailOk, # type: ignore
system_prompt=(
'Review the email and provide feedback, email must reference the users specific interests.'
),
)
@dataclass
class Feedback(BaseNode[State, None, Email]):
email: Email
async def run(
self,
ctx: GraphRunContext[State],
) -> WriteEmail | End[Email]:
prompt = format_as_xml({'user': ctx.state.user, 'email': self.email})
result = await feedback_agent.run(prompt)
if isinstance(result.data, EmailRequiresWrite):
return WriteEmail(email_feedback=result.data.feedback)
else:
return End(self.email)
async def main():
user = User(
name='John Doe',
email='john.joe@example.com',
interests=['Haskel', 'Lisp', 'Fortran'],
)
state = State(user)
feedback_graph = Graph(nodes=(WriteEmail, Feedback))
result = await feedback_graph.run(WriteEmail(), state=state)
print(result.output)
"""
Email(
subject='Welcome to our tech blog!',
body='Hello John, Welcome to our tech blog! ...',
)
"""
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main())
to run main
)
Iterating Over a Graph
Using Graph.iter
for async for
iteration
Sometimes you want direct control or insight into each node as the graph executes. The easiest way to do that is with the Graph.iter
method, which returns a context manager that yields a GraphRun
object. The GraphRun
is an async-iterable over the nodes of your graph, allowing you to record or modify them as they execute.
Here's an example:
from __future__ import annotations as _annotations
from dataclasses import dataclass
from pydantic_graph import Graph, BaseNode, End, GraphRunContext
@dataclass
class CountDownState:
counter: int
@dataclass
class CountDown(BaseNode[CountDownState, None, int]):
async def run(self, ctx: GraphRunContext[CountDownState]) -> CountDown | End[int]:
if ctx.state.counter <= 0:
return End(ctx.state.counter)
ctx.state.counter -= 1
return CountDown()
count_down_graph = Graph(nodes=[CountDown])
async def main():
state = CountDownState(counter=3)
async with count_down_graph.iter(CountDown(), state=state) as run: # (1)!
async for node in run: # (2)!
print('Node:', node)
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: End(data=0)
print('Final result:', run.result.output) # (3)!
#> Final result: 0
Graph.iter(...)
returns aGraphRun
.- Here, we step through each node as it is executed.
- Once the graph returns an
End
, the loop ends, andrun.final_result
becomes aGraphRunResult
containing the final outcome (0
here).
Using GraphRun.next(node)
manually
Alternatively, you can drive iteration manually with the GraphRun.next
method, which allows you to pass in whichever node you want to run next. You can modify or selectively skip nodes this way.
Below is a contrived example that stops whenever the counter is at 2, ignoring any node runs beyond that:
from pydantic_graph import End, FullStatePersistence
from count_down import CountDown, CountDownState, count_down_graph
async def main():
state = CountDownState(counter=5)
persistence = FullStatePersistence() # (7)!
async with count_down_graph.iter(
CountDown(), state=state, persistence=persistence
) as run:
node = run.next_node # (1)!
while not isinstance(node, End): # (2)!
print('Node:', node)
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
if state.counter == 2:
break # (3)!
node = await run.next(node) # (4)!
print(run.result) # (5)!
#> None
for step in persistence.history: # (6)!
print('History Step:', step.state, step.state)
#> History Step: CountDownState(counter=5) CountDownState(counter=5)
#> History Step: CountDownState(counter=4) CountDownState(counter=4)
#> History Step: CountDownState(counter=3) CountDownState(counter=3)
#> History Step: CountDownState(counter=2) CountDownState(counter=2)
- We start by grabbing the first node that will be run in the agent's graph.
- The agent run is finished once an
End
node has been produced; instances ofEnd
cannot be passed tonext
. - If the user decides to stop early, we break out of the loop. The graph run won't have a real final result in that case (
run.final_result
remainsNone
). - At each step, we call
await run.next(node)
to run it and get the next node (or anEnd
). - Because we did not continue the run until it finished, the
result
is not set. - The run's history is still populated with the steps we executed so far.
- Use
FullStatePersistence
so we can show the history of the run, see State Persistence below for more information.
State Persistence
One of the biggest benefits of finite state machine (FSM) graphs is how they simplify the handling of interrupted execution. This might happen for a variety of reasons:
- the state machine logic might fundamentally need to be paused — e.g. the returns workflow for an e-commerce order needs to wait for the item to be posted to the returns center or because execution of the next node needs input from a user so needs to wait for a new http request,
- the execution takes so long that the entire graph can't reliably be executed in a single continuous run — e.g. a deep research agent that might take hours to run,
- you want to run multiple graph nodes in parallel in different processes / hardware instances (note: parallel node execution is not yet supported in
pydantic-graph
, see #704).
Trying to make a conventional control flow (i.e., boolean logic and nested function calls) implementation compatible with these usage scenarios generally results in brittle and over-complicated spaghetti code, with the logic required to interrupt and resume execution dominating the implementation.
To allow graph runs to be interrupted and resumed, pydantic-graph
provides state persistence — a system for snapshotting the state of a graph run before and after each node is run, allowing a graph run to be resumed from any point in the graph.
pydantic-graph
includes three state persistence implementations:
SimpleStatePersistence
— Simple in memory state persistence that just hold the latest snapshot. If no state persistence implementation is provided when running a graph, this is used by default.FullStatePersistence
— In memory state persistence that hold a list of snapshots.FileStatePersistence
— File-based state persistence that saves snapshots to a JSON file.
In production applications, developers should implement their own state persistence by subclassing BaseStatePersistence
abstract base class, which might persist runs in a relational database like PostgresQL.
At a high level the role of StatePersistence
implementations is to store and retrieve NodeSnapshot
and EndSnapshot
objects.
graph.iter_from_persistence()
may be used to run the graph based on the state stored in persistence.
We can run the count_down_graph
from above, using graph.iter_from_persistence()
and FileStatePersistence
.
As you can see in this code, run_node
requires no external application state (apart from state persistence) to be run, meaning graphs can easily be executed by distributed execution and queueing systems.
from pathlib import Path
from pydantic_graph import End
from pydantic_graph.persistence.file import FileStatePersistence
from count_down import CountDown, CountDownState, count_down_graph
async def main():
run_id = 'run_abc123'
persistence = FileStatePersistence(Path(f'count_down_{run_id}.json')) # (1)!
state = CountDownState(counter=5)
await count_down_graph.initialize( # (2)!
CountDown(), state=state, persistence=persistence
)
done = False
while not done:
done = await run_node(run_id)
async def run_node(run_id: str) -> bool: # (3)!
persistence = FileStatePersistence(Path(f'count_down_{run_id}.json'))
async with count_down_graph.iter_from_persistence(persistence) as run: # (4)!
node_or_end = await run.next() # (5)!
print('Node:', node_or_end)
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: CountDown()
#> Node: End(data=0)
return isinstance(node_or_end, End) # (6)!
- Create a
FileStatePersistence
to use to start the graph. - Call
graph.initialize()
to set the initial graph state in the persistence object. run_node
is a pure function that doesn't need access to any other process state to run the next node of the graph, except the ID of the run.- Call
graph.iter_from_persistence()
create aGraphRun
object that will run the next node of the graph from the state stored in persistence. This will return either a node or anEnd
object. graph.run()
will return either a node or anEnd
object.- Check if the node is an
End
object, if it is, the graph run is complete.
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main())
to run main
)
Example: Human in the loop.
As noted above, state persistence allows graphs to be interrupted and resumed. One use case of this is to allow user input to continue.
In this example, an AI asks the user a question, the user provides an answer, the AI evaluates the answer and ends if the user got it right or asks another question if they got it wrong.
Instead of running the entire graph in a single process invocation, we run the graph by running the process repeatedly, optionally providing an answer to the question as a command line argument.
ai_q_and_a_graph.py
— question_graph
definition
from __future__ import annotations as _annotations
from dataclasses import dataclass, field
from groq import BaseModel
from pydantic_graph import (
BaseNode,
End,
Graph,
GraphRunContext,
)
from pydantic_ai import Agent
from pydantic_ai.format_as_xml import format_as_xml
from pydantic_ai.messages import ModelMessage
ask_agent = Agent('openai:gpt-4o', result_type=str, instrument=True)
@dataclass
class QuestionState:
question: str | None = None
ask_agent_messages: list[ModelMessage] = field(default_factory=list)
evaluate_agent_messages: list[ModelMessage] = field(default_factory=list)
@dataclass
class Ask(BaseNode[QuestionState]):
async def run(self, ctx: GraphRunContext[QuestionState]) -> Answer:
result = await ask_agent.run(
'Ask a simple question with a single correct answer.',
message_history=ctx.state.ask_agent_messages,
)
ctx.state.ask_agent_messages += result.all_messages()
ctx.state.question = result.data
return Answer(result.data)
@dataclass
class Answer(BaseNode[QuestionState]):
question: str
async def run(self, ctx: GraphRunContext[QuestionState]) -> Evaluate:
answer = input(f'{self.question}: ')
return Evaluate(answer)
class EvaluationResult(BaseModel, use_attribute_docstrings=True):
correct: bool
"""Whether the answer is correct."""
comment: str
"""Comment on the answer, reprimand the user if the answer is wrong."""
evaluate_agent = Agent(
'openai:gpt-4o',
result_type=EvaluationResult,
system_prompt='Given a question and answer, evaluate if the answer is correct.',
)
@dataclass
class Evaluate(BaseNode[QuestionState, None, str]):
answer: str
async def run(
self,
ctx: GraphRunContext[QuestionState],
) -> End[str] | Reprimand:
assert ctx.state.question is not None
result = await evaluate_agent.run(
format_as_xml({'question': ctx.state.question, 'answer': self.answer}),
message_history=ctx.state.evaluate_agent_messages,
)
ctx.state.evaluate_agent_messages += result.all_messages()
if result.data.correct:
return End(result.data.comment)
else:
return Reprimand(result.data.comment)
@dataclass
class Reprimand(BaseNode[QuestionState]):
comment: str
async def run(self, ctx: GraphRunContext[QuestionState]) -> Ask:
print(f'Comment: {self.comment}')
ctx.state.question = None
return Ask()
question_graph = Graph(
nodes=(Ask, Answer, Evaluate, Reprimand), state_type=QuestionState
)
(This example is complete, it can be run "as is" with Python 3.10+)
import sys
from pathlib import Path
from pydantic_graph import End
from pydantic_graph.persistence.file import FileStatePersistence
from pydantic_ai.messages import ModelMessage # noqa: F401
from ai_q_and_a_graph import Ask, question_graph, Evaluate, QuestionState, Answer
async def main():
answer: str | None = sys.argv[2] if len(sys.argv) > 2 else None # (1)!
persistence = FileStatePersistence(Path('question_graph.json')) # (2)!
persistence.set_graph_types(question_graph) # (3)!
if snapshot := await persistence.load_next(): # (4)!
state = snapshot.state
assert answer is not None
node = Evaluate(answer)
else:
state = QuestionState()
node = Ask() # (5)!
async with question_graph.iter(node, state=state, persistence=persistence) as run:
while True:
node = await run.next() # (6)!
if isinstance(node, End): # (7)!
print('END:', node.data)
history = await persistence.load_all() # (8)!
print([e.node for e in history])
break
elif isinstance(node, Answer): # (9)!
print(node.question)
#> What is the capital of France?
break
# otherwise just continue
- Get the user's answer from the command line, if provided. See question graph example for a complete example.
- Create a state persistence instance the
'question_graph.json'
file may or may not already exist. - Since we're using the persistence interface outside a graph, we need to call
set_graph_types
to set the graph generic typesStateT
andRunEndT
for the persistence instance. This is necessary to allow the persistence instance to know how to serialize and deserialize graph nodes. - If we're run the graph before,
load_next
will return a snapshot of the next node to run, here we usestate
from that snapshot, and create a newEvaluate
node with the answer provided on the command line. - If the graph hasn't been run before, we create a new
QuestionState
and start with theAsk
node. - Call
GraphRun.next()
to run the node. This will return either a node or anEnd
object. - If the node is an
End
object, the graph run is complete. Thedata
field of theEnd
object contains the comment returned by theevaluate_agent
about the correct answer. - To demonstrate the state persistence, we call
load_all
to get all the snapshots from the persistence instance. This will return a list ofSnapshot
objects. - If the node is an
Answer
object, we print the question and break out of the loop to end the process and wait for user input.
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main(answer))
to run main
)
For a complete example of this graph, see the question graph example.
Dependency Injection
As with PydanticAI, pydantic-graph
supports dependency injection via a generic parameter on Graph
and BaseNode
, and the GraphRunContext.deps
field.
As an example of dependency injection, let's modify the DivisibleBy5
example above to use a ProcessPoolExecutor
to run the compute load in a separate process (this is a contrived example, ProcessPoolExecutor
wouldn't actually improve performance in this example):
from __future__ import annotations
import asyncio
from concurrent.futures import ProcessPoolExecutor
from dataclasses import dataclass
from pydantic_graph import BaseNode, End, Graph, GraphRunContext
@dataclass
class GraphDeps:
executor: ProcessPoolExecutor
@dataclass
class DivisibleBy5(BaseNode[None, GraphDeps, int]):
foo: int
async def run(
self,
ctx: GraphRunContext[None, GraphDeps],
) -> Increment | End[int]:
if self.foo % 5 == 0:
return End(self.foo)
else:
return Increment(self.foo)
@dataclass
class Increment(BaseNode[None, GraphDeps]):
foo: int
async def run(self, ctx: GraphRunContext[None, GraphDeps]) -> DivisibleBy5:
loop = asyncio.get_running_loop()
compute_result = await loop.run_in_executor(
ctx.deps.executor,
self.compute,
)
return DivisibleBy5(compute_result)
def compute(self) -> int:
return self.foo + 1
fives_graph = Graph(nodes=[DivisibleBy5, Increment])
async def main():
with ProcessPoolExecutor() as executor:
deps = GraphDeps(executor)
result = await fives_graph.run(DivisibleBy5(3), deps=deps)
print(result.output)
#> 5
# the full history is quite verbose (see below), so we'll just print the summary
print([item.data_snapshot() for item in result.history])
"""
[
DivisibleBy5(foo=3),
Increment(foo=3),
DivisibleBy5(foo=4),
Increment(foo=4),
DivisibleBy5(foo=5),
End(data=5),
]
"""
(This example is complete, it can be run "as is" with Python 3.10+ — you'll need to add asyncio.run(main())
to run main
)
Mermaid Diagrams
Pydantic Graph can generate mermaid stateDiagram-v2
diagrams for graphs, as shown above.
These diagrams can be generated with:
Graph.mermaid_code
to generate the mermaid code for a graphGraph.mermaid_image
to generate an image of the graph using mermaid.inkGraph.mermaid_save
to generate an image of the graph using mermaid.ink and save it to a file
Beyond the diagrams shown above, you can also customize mermaid diagrams with the following options:
Edge
allows you to apply a label to an edgeBaseNode.docstring_notes
andBaseNode.get_note
allows you to add notes to nodes- The
highlighted_nodes
parameter allows you to highlight specific node(s) in the diagram
Putting that together, we can edit the last ai_q_and_a_graph.py
example to:
- add labels to some edges
- add a note to the
Ask
node - highlight the
Answer
node - save the diagram as a
PNG
image to file
...
from typing import Annotated
from pydantic_graph import BaseNode, End, Graph, GraphRunContext, Edge
...
@dataclass
class Ask(BaseNode[QuestionState]):
"""Generate question using GPT-4o."""
docstring_notes = True
async def run(
self, ctx: GraphRunContext[QuestionState]
) -> Annotated[Answer, Edge(label='Ask the question')]:
...
...
@dataclass
class Evaluate(BaseNode[QuestionState]):
answer: str
async def run(
self,
ctx: GraphRunContext[QuestionState],
) -> Annotated[End[str], Edge(label='success')] | Reprimand:
...
...
question_graph.mermaid_save('image.png', highlighted_nodes=[Answer])
(This example is not complete and cannot be run directly)
This would generate an image that looks like this:
---
title: question_graph
---
stateDiagram-v2
Ask --> Answer: Ask the question
note right of Ask
Judge the answer.
Decide on next step.
end note
Answer --> Evaluate
Evaluate --> Reprimand
Evaluate --> [*]: success
Reprimand --> Ask
classDef highlighted fill:#fdff32
class Answer highlighted
Setting Direction of the State Diagram
You can specify the direction of the state diagram using one of the following values:
'TB'
: Top to bottom, the diagram flows vertically from top to bottom.'LR'
: Left to right, the diagram flows horizontally from left to right.'RL'
: Right to left, the diagram flows horizontally from right to left.'BT'
: Bottom to top, the diagram flows vertically from bottom to top.
Here is an example of how to do this using 'Left to Right' (LR) instead of the default 'Top to Bottom' (TB):
from vending_machine import InsertCoin, vending_machine_graph
vending_machine_graph.mermaid_code(start_node=InsertCoin, direction='LR')
---
title: vending_machine_graph
---
stateDiagram-v2
direction LR
[*] --> InsertCoin
InsertCoin --> CoinsInserted
CoinsInserted --> SelectProduct
CoinsInserted --> Purchase
SelectProduct --> Purchase
Purchase --> InsertCoin
Purchase --> SelectProduct
Purchase --> [*]